![]() ![]() I know I only have 10 hours, and I haven't even reached the midgame, but I've really enjoyed every moment spent with this game so far, so I can easily say I recommend it. This is the type of game that makes me remember why I enjoy games. If you have any sliver of interest in this game, I'd say pick it up and try it out. Abnormality gifts add some priority to try and get your workers interacting with more than just whoever's easy to access and deal with, and the ability to train a worker's stats by using the related work method means there's incentive to have workers do things you know another would already be good at. Plus, there are a good handful of different things to motivate gameplay and interacting with things out of your comfort zone, which I appreciate. ![]() ![]() Most things happen for reasons you can play around, avoid, or be on the lookout for, and the ability to restart a day with what you've learned really makes it feel like Learning the game, rather than just being destroyed again and again for no reason. and that stuff kind of made me think it sounded like it'd be unfun for the sake of being tough, but actually. The child’s name is Mellow and he doesn’t know much about anything other than the fact that he has a strong gut instinct. You will be required to guide a lost child through a world that operates on foreign rules. I heard people describe it a lot as being unfair, unforgiving, hating the player, ETC. Endacopia is a nontraditional point and click adventure game for Windows and Macintosh. ![]()
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