I presume this is because of the SDK version used to create the build, so I went looking for a way to tell UCB. I used UCB to create an Android build of my prototype this build installs fine on my phone on 7.1.1, but refuses to install on a tablet on 5.1. I was told that other people can only download the ".apk" file, and I guess that's because I enabled both of the Build App Bundle in Unity and UCB. Unity Cloud Build supports most recent Android SDKs, including for Android 4.0 and up. I hadn't realized that I've added a checkmark to both of the section until other people told me, but in this case, do I just need to enable one of the Build App Bundles in Unity and Unity Cloud Build? Why I should not add checkmarks to both of the sections? (sorry if it's a dumb question)Īm I right by enabling Build App Bundle in Unity just creates ".aab" file and I can use the file in UCB when uploading the app to Google play, on the other hand, by enabling Build App Bundle in UCB uses ".apk" file which was generated in Unity project with Build App Bundle disabled, and the ".aab" file created in UCB is applied when the app is uploaded to Google Play? I saw people add a checkmark to the Build App Bundle section in Unity, but I also found there is the Build App Bundles section in the advanced options of Unity Cloud Build. In Unity, while Android is your selected build platform. I read this page and I usually generate the apk file but I'm trying to create the Android App Bundle this time. This guide is intended to help with automating Android builds to upload to the Play Store. I'm currently working on an Android app build and have some questions about making the.
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